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Instructional Identity Development Through Narrative Discovery
Book Chapter from "Instructional Identities & Information Literacy Vol. I: Transforming Ourselves", published through ACRL.
Annotated Bibliography on Analog Games and Learning
Annotated Bibliography on Analog Games and Learning. Annotated Bibliography of Games and Learning theory and practice.
Book Review: The Way of the Wesleys
Review of: The Way of the Wesleys: a Short Introduction, by John R. Tyson, Grand Rapids, Michigan: William B. Eerdmans Publishing Company, 2014. 202 pp. $16.00; ISBN 978-0-8028-6954-8. Reviewed by...
Book Review: The God We Worship
The God We Worship: an Exploration of Liturgical Theology, by Nicholas Wolterstorff, Grand Rapids, Michigan: William B. Eerdmans Publishing Company, 2015. 180 pp. $11.11; ISBN 978-0-8028-7249-4...
Book Review: Christ-Shaped Character
Christ-Shaped Character: Choosing Love, Faith and Hope, by Helen Cepero, Downers Grove, Illinois: IVP Books, 2014. 181 pp. $14.50; ISBN 978-0-8308-3582-9. Reviewed by Bruce Flanders, Director, Mabee...
Who's in Charge Today: Implementing Child-Centered Play Therapy Groups in School Settings
Journal article authored by Pamela S. Davis and Mary L. Fry. The weight of responsibility for every child in a school causes the school counselor’s office to resemble a revolving door. After the...
Teaching Information Literacy Skills to Nontraditional Learners
Different teaching methods should be used when instructing adults versus those used to teach children. Adults have many life experiences, they have a need to know, and they are often highly motivated...
Reviewing The Language of God:A Scientist Presents Evidence for Belief
Book review: The Language of God: A Scientist Presents Evidence for Belief, by Francis S. Collins, Free Press (a division of Simon and Schuster, New York), 2006, ISBN 978-1416542742. From the review:...
Religious Architecture in Video Games: a Curricular Proposal for Religious Education
The ubiquity and popularity of video games suggest a new medium for religious education. However, the capitalistic and militaristic architecture of many evangelical Christian video games undermines...
War is Our Judge: Contrasting the Anti-Partisan Policies in the American Civil War and the Franco-Prussian War
Prussia and the United States both struggled with the problem of guerrilla warfare. Partisans attacked Prussian and American armies throughout their wars of unification hampering the war effort as...
Saving the World One Game at a Time? Justice, Digital Play, and Games for Change
The "Games for Change" organization sponsors video game innovations that seek to teach justice and compassion through digital play. Play encompasses many dimensions: learning and growth, perspective...
Video Games as Religious Education Curriculum
Thesis: Video games hold promise for situating players within a religious education curriculum that sponsors playful engagement with the ethical and the transcendent. * At its best, video game...
Transcendence and Epiphany in Passage: A Religious Educational Analysis
Jason Rohrer's independently produced video game - Passage (2007) - illustrates the potential of video games to mediate transcendence and epiphany through digital play.
Scholarship Revisited: Corrective Lenses, Sustainable Habits, and Getting Started
A presentation about scholarship in the Christian context.
Electronic Worlds in the Classroom: Teaching and Learning with Role-Based Computer Games
This is a book review of "Electronic Worlds in the Classroom: Teaching and Learning with Role-Based Computer Games."
Message for the Pandemonium: Oswald Spengler, The Decline of the West, and the Potential for the German People
Spengler saw himself as the prophet of potential for the German people. As the old world of bourgeois Europe burned beneath the fires of hatred, war, and blockade, Spengler foresaw a renewal that held...